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 <title>Danube - Sprint Zero - Comments</title>
 <link>http://danube.com/blog/dan_rawsthorne/sprint_zero</link>
 <description>Comments for &quot;Sprint Zero&quot;</description>
 <language>en</language>
<item>
 <title>get the &quot;pre-game&quot; into the game</title>
 <link>http://danube.com/blog/dan_rawsthorne/sprint_zero#comment-1878</link>
 <description>&lt;p&gt;Once you have a team, there is no reason to procrastinate Sprinting with a pre-game phase.  &lt;/p&gt;
&lt;p&gt;Negotiate an extremely thin vertical slice of functionality that still has some business value, and call that your selected backlog for the first Sprint.  It doesn&#039;t have to be the most important thing, if you don&#039;t know what that is yet.  It could be something subject to change, like everything else. &lt;/p&gt;
&lt;p&gt;Acknowledge that most of the work will be research, getting to know each other, set up activities, and the other things you&#039;re calling &quot;pre-game&quot;.  Do not expect a high velocity for this first Sprint (whether you number it zero or one).&lt;/p&gt;
&lt;p&gt;Optionally, create first-class Product Backlog Items (without business value) for the &quot;pre-game&quot; activities.  Just make sure at least one of them in each Sprint has business value.  This is necessary as a &lt;em&gt;reality check&lt;/em&gt; on the non-business value work, and to start feedback-driving the Product Backlog ASAP.  The &lt;em&gt;Sprint Review Meeting&lt;/em&gt; is what drives the Product Backlog, not all the early speculative analysis done in a vacuum.&lt;/p&gt;
&lt;p&gt;The sooner you get the team used to working with each other inside fixed iterations the sooner they&#039;ll work their way up the &quot;forming/storming/norming/performing&quot; ladder.  This is why Scrum coaches generally oppose varying the Sprint duration: We&#039;ve found the team gets into a &lt;em&gt;rhythm&lt;/em&gt;, facilitating &lt;a href=&quot;http://en.wikipedia.org/wiki/Flow_(psychology)&quot;&gt;flow&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;--mj&lt;br /&gt;
Michael James&lt;br /&gt;
Software Process Mentor&lt;/p&gt;
</description>
 <pubDate>Sun, 10 Jun 2007 14:00:00 -0500</pubDate>
 <dc:creator>MichaelJames</dc:creator>
 <guid isPermaLink="false">comment 1878 at http://danube.com</guid>
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<item>
 <title>I used to name the pre-game phase as Sprint Zero</title>
 <link>http://danube.com/blog/dan_rawsthorne/sprint_zero#comment-1877</link>
 <description>&lt;p&gt;More general question: how do you actually do the pre-game - the time when project starts, backlog is filled with preliminary items, team has the chance to do some reasearch, setup and configuration work etc.&lt;/p&gt;
&lt;p&gt;Cheers,&lt;/p&gt;
</description>
 <pubDate>Sun, 10 Jun 2007 08:37:58 -0500</pubDate>
 <dc:creator>twlodarek</dc:creator>
 <guid isPermaLink="false">comment 1877 at http://danube.com</guid>
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<item>
 <title>Why The Name?</title>
 <link>http://danube.com/blog/dan_rawsthorne/sprint_zero#comment-1805</link>
 <description>&lt;p&gt;I think that the reason the name and length of Sprint Zero are distinctive is purely emotional. Many teams have heard that every sprint must provide  &quot;potentially releasable&quot; product, and what we&#039;re doing here doesn&#039;t seem to meet that standard.&lt;/p&gt;
&lt;p&gt;Rather than spend time educating them about what &quot;potentially releasable&quot; actually means, I just say &quot;right, but this isn&#039;t a real sprint. It&#039;s Sprint Zero...&quot; and just get on with things. Once the team is actually moving it becomes easier to discuss the facts of life with them...&lt;/p&gt;
&lt;p&gt;Dan Rawsthorne, PhD, CST&lt;br /&gt;
Transformation Coach&lt;br /&gt;
http://www.danube.com&lt;/p&gt;
</description>
 <pubDate>Tue, 22 May 2007 01:19:04 -0500</pubDate>
 <dc:creator>Dan Rawsthorne</dc:creator>
 <guid isPermaLink="false">comment 1805 at http://danube.com</guid>
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<item>
 <title>Agreed</title>
 <link>http://danube.com/blog/dan_rawsthorne/sprint_zero#comment-1803</link>
 <description>&lt;p&gt;Why call this Sprint Zero?  Isn&#039;t this just Sprint one?  Why the odd the length of time? &lt;/p&gt;
&lt;p&gt;I&#039;d much rather start a team out with a normal sprint duration to get them into the rhythm of delivering product each and every sprint.  They would still learn the same lessons, imo.&lt;/p&gt;
&lt;p&gt;-- Victor Szalvay&lt;/p&gt;
</description>
 <pubDate>Mon, 21 May 2007 08:38:51 -0500</pubDate>
 <dc:creator>VictorSzalvay</dc:creator>
 <guid isPermaLink="false">comment 1803 at http://danube.com</guid>
</item>
<item>
 <title>Sprint One</title>
 <link>http://danube.com/blog/dan_rawsthorne/sprint_zero#comment-1802</link>
 <description>&lt;p&gt;Many of us also like doing a Sprint One, with the following three goals:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Get some quality items on the Product Backlog,&lt;/li&gt;
&lt;li&gt;Provide a minimal environment that enables the writing of quality code, and&lt;/li&gt;
&lt;li&gt;Write (and &lt;em&gt;test&lt;/em&gt;) a piece of real code, no matter how small.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;After that, if there&#039;s time, we do a Sprint Two, with these goals:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Get some quality items on the Product Backlog,&lt;/li&gt;
&lt;li&gt;etc.
&lt;/ul&gt;
&lt;p&gt;It turns out &lt;em&gt;all&lt;/em&gt; Scrum Sprints involve analysis, design, infrastructure, process improvement, implementation, test, and validation, in varying proportions.&lt;/p&gt;
&lt;p&gt;--mj&lt;/p&gt;
&lt;p&gt;Michael James&lt;br /&gt;
Software Process Consultant&lt;br /&gt;
http://www.danube.com&lt;/p&gt;
</description>
 <pubDate>Mon, 21 May 2007 06:58:00 -0500</pubDate>
 <dc:creator>MichaelJames</dc:creator>
 <guid isPermaLink="false">comment 1802 at http://danube.com</guid>
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<item>
 <title>SprintZero</title>
 <link>http://danube.com/blog/dan_rawsthorne/sprint_zero#comment-1801</link>
 <description>&lt;p&gt;I implemented Sprint Zero with my team last January with an 8 days Sprint and it worked really well for my team. The team was able to produce a working software in a very short period of time. The management was impressed.&lt;/p&gt;
&lt;p&gt;The people I have in my team when I did the Sprint Zero has no previous experience with Scrum. So it was an immersion experience for them.&lt;/p&gt;
&lt;p&gt;We actually called it Sprint Zero back then. So this article was like a validation that what we did before is actually working.&lt;/p&gt;
</description>
 <pubDate>Mon, 21 May 2007 03:31:38 -0500</pubDate>
 <dc:creator>Christopher Elisan</dc:creator>
 <guid isPermaLink="false">comment 1801 at http://danube.com</guid>
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<item>
 <title>Sprint Zero</title>
 <link>http://danube.com/blog/dan_rawsthorne/sprint_zero</link>
 <description>&lt;p&gt;Agile development is all about delivering value early and often, in order to get and incorporate feedback as soon as possible. Many of the organizations I coach are &lt;em&gt;convinced&lt;/em&gt; that it will take &lt;em&gt;months&lt;/em&gt; before they can write any code that produces value. Is this a reasonable fear? How do we get past this fear?&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://danube.com/blog/dan_rawsthorne/sprint_zero&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://danube.com/blog/dan_rawsthorne/sprint_zero#comment</comments>
 <enclosure url="http://danube.com/system/files/Sprint+Zero+blog.pdf" length="146476" type="application/pdf" />
 <pubDate>Sun, 20 May 2007 00:25:23 -0500</pubDate>
 <dc:creator>Dan Rawsthorne</dc:creator>
 <guid isPermaLink="false">846 at http://danube.com</guid>
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